CAMPAIGN INDEX // 30 LEVELS

All 30 BOMBANANA Levels

BOMBANANA has 30 campaign levels. Compare every timer, mistake allowance, defusal pool, and CHAOS interruption in one scan; random slots remain labeled as random.

Level 1-5 solution walkthroughs

These five pages cite the current Destructoid Level 1-5 walkthrough plus the public v1.0.0 campaign table. They teach the supported solve flow without copying patch-sensitive tables as permanent answers.

All campaign setups

LevelTimerMistakesDefusal modulesCHAOS
Level 12:301CableNone
Level 22:301Color SliderNone
Level 32:303Cable + Color SliderNone
Level 43:003Color Slider + DirectionSlider
Level 53:003Color Slider + CalculatorSlider
Level 63:303Calculator + Cable + Color SliderPressure
Level 74:0034× Random EasySlider
Level 83:303Random Easy + SymbolPressure
Level 93:303Random Easy + PianoPressure
Level 104:003Symbol + PianoAlarm
Level 114:003Soundboard + SymbolAlarm
Level 124:003Random Easy + Soundboard + Random MediumPressure + Slider
Level 134:0032× Random Medium + Random EasyPressure + Slider
Level 144:0033× Random MediumPressure + Alarm
Level 154:0032× Random Easy + 2× Random MediumSlider + Alarm
Level 164:0032× Random Easy + SwitchPressure + Alarm
Level 174:003Random Easy + Random Medium + SwitchAlarm + Slider
Level 184:003Random Easy + MazeAlarm
Level 194:003Random Easy + Random Medium + MazeSlider + Alarm
Level 205:003Random Easy + Maze + SwitchPressure + Alarm
Level 215:0032× Random Easy + MorseSlider + Alarm
Level 225:003Random Easy + Random Medium + MorseAlarm + Pressure
Level 235:0032× Random Easy + Monkey-SaysSlider + Pressure
Level 245:003Random Easy + Monkey-Says + MazePressure + Slider
Level 255:003Random Medium + 2× Random HardAlarm + Slider
Level 264:003Random Easy + Random Medium + Random HardAlarm + Pressure + Slider
Level 274:003Random Medium + 2× Random HardPressure + Slider + Alarm
Level 284:0033× Random HardSlider + Pressure + Alarm
Level 295:0033× Random HardSlider + 2× Pressure + Alarm
Level 305:0034× Random Hard2× Alarm

Setup data was cross-checked against the public v1.0.0 campaign reference on September 6, 2026. Open any row for a focused preparation page.

How to use a level page

01

Identify fixed panels

Open the matching module page for its observation checklist.

02

Assign CHAOS

Give one player continuous ownership of Pressure, Slider, or Alarm.

03

Treat random as random

Prepare by difficulty pool instead of memorizing one recorded run.

Next useful pageAll module guides