CAMPAIGN // LEVEL 4 OF 30

BOMBANANA Level 4 Solution & Walkthrough

Level 4 gives the squad 3:00, allows 3 mistakes, and combines Color Slider + Direction with Slider CHAOS.

Timer3:00
Mistakes allowed3
CHAOSSlider

Level Overview

Use this page as a Level 4 solution plan: confirm the exact setup, assign CHAOS ownership, then work through the named procedures before improvising around random slots.

Solution Steps

  1. 01

    Read the timer, mistake limit, and listed defusal modules before pressing any panel.

  2. 02

    Open each named module guide and assign one player to any CHAOS duty.

  3. 03

    Resolve one clue packet at a time, then use Previous Level and Next Level navigation for campaign practice.

What changes in Level 4

This stage adds a continuing CHAOS duty. Assign its owner before touching a defusal panel so the team does not abandon the main solve when the interruption begins.

The named defusal panels can be prepared in advance; open their procedures before the timer begins. Keep one player responsible for Slider while the other two maintain the main clue-answer loop.

Verified level setup

DEFUSAL MODULESColor Slider + Direction
CHAOS MODULESSlider

Campaign composition, timer, and mistake allowance were cross-checked against the public BOMBANANA v1.0.0 level reference.

Level 4 execution plan

OPENING

Inventory first

Prepare Color Slider, Direction before the 3:00 timer starts.

RELAY

Keep packets separate

Color Slider: COLOR ORDER → CURRENT POSITIONS → REQUIRED MOVES · Direction: NUMBER → LIGHT COLOR → DIRECTION

INTERRUPTIONS

Slider

Slider: Continuously pull down the rising slider until the bomb is defused.

This plan is derived from the verified v1.0.0 level composition and the named module procedures. Random slots are intentionally not converted into fixed answers.

The walkthrough source is linked below. Its image host blocks reliable third-party delivery, so this page does not hotlink the screenshot or substitute an unrelated image.

Evidence-backed Level 4 walkthrough

Level 4 adds Direction and the first ongoing Slider CHAOS task. Destructoid's walkthrough identifies the needed clues: Braille digit from the bomb side, bulb color from the visible state, and a direction selected by the manual reader.

  1. 01

    Assign one player to watch Slider CHAOS before reading the Direction terminal.

  2. 02

    Blind Monkey reports the Braille digit on the terminal; Deaf Monkey reports the bulb color.

  3. 03

    Mute Monkey combines digit and color in the Direction reference, then returns one button direction for Blind Monkey to press.

What the sources support

Direction puzzle, Braille digit, bulb color, Slider CHAOS

The cited article publishes a Direction lookup table for its reviewed build, but also notes patterns may differ. Treat that table as supporting evidence for clue structure, not as a replacement for the current in-game manual.

Open the named procedures

Likely failure points

  • Starting a random module before identifying its exact panel and difficulty.
  • Letting two players answer at once instead of keeping one clue-answer-confirmation channel.
  • Dropping Slider ownership during a long lookup or sequence.

Sources and limits

Level 1-5 include source-backed walkthrough notes. Patch-sensitive lookup tables still defer to the current in-game manual when sources warn that patterns may vary.

Next useful pageLevel 5