CAMPAIGN // LEVEL 14 OF 30

BOMBANANA Level 14 Guide

Level 14 gives the squad 4:00, allows 3 mistakes, and combines 3× Random Medium with Pressure + Alarm CHAOS.

Timer4:00
Mistakes allowed3
CHAOSPressure + Alarm

Level Overview

Use this page as a Level 14 solution plan: confirm the exact setup, assign CHAOS ownership, then work through the named procedures before improvising around random slots.

Solution Steps

  1. 01

    Read the timer, mistake limit, and listed defusal modules before pressing any panel.

  2. 02

    Open each named module guide and assign one player to any CHAOS duty.

  3. 03

    Resolve one clue packet at a time, then use Previous Level and Next Level navigation for campaign practice.

What changes in Level 14

Medium modules now compete with one or more CHAOS tasks. Preserve a single conversation lane: one clue packet, one answer, one confirmation.

Because this level contains random slots, identify each rolled panel before selecting a procedure. A random Easy, Medium, or Hard label narrows the preparation pool but never guarantees one module. Multiple CHAOS duties can overlap, so use named ownership and explicit handoffs.

Verified level setup

DEFUSAL MODULES3× Random Medium
CHAOS MODULESPressure + Alarm

Campaign composition, timer, and mistake allowance were cross-checked against the public BOMBANANA v1.0.0 level reference.

Level 14 execution plan

OPENING

Inventory first

Identify the live 3× Random Medium panels before opening a procedure.

RELAY

Keep packets separate

Name each random panel, then use the matching difficulty-filtered procedure.

INTERRUPTIONS

Pressure + Alarm

Pressure: Repeatedly press the center button to lower rising pressure until the bomb is defused. Alarm: When active, press every heated button within 10 seconds.

This plan is derived from the verified v1.0.0 level composition and the named module procedures. Random slots are intentionally not converted into fixed answers.

Open the named procedures

Open the full module index for random slots. Named links above cover only modules explicitly listed in this level.

Likely failure points

  • Starting a random module before identifying its exact panel and difficulty.
  • Letting two players answer at once instead of keeping one clue-answer-confirmation channel.
  • Dropping Pressure + Alarm ownership during a long lookup or sequence.

Sources and limits

Level 14 composition is verified as 3× Random Medium with Pressure + Alarm CHAOS. No timestamped run was available for review, so the page derives its preparation plan from those named procedures instead of inventing a fixed playthrough.

Next useful pageLevel 15