Inventory first
Identify the live 4× Random Easy panels before opening a procedure.
Level 7 gives the squad 4:00, allows 3 mistakes, and combines 4× Random Easy with Slider CHAOS.
Use this page as a Level 7 solution plan: confirm the exact setup, assign CHAOS ownership, then work through the named procedures before improvising around random slots.
Read the timer, mistake limit, and listed defusal modules before pressing any panel.
Open each named module guide and assign one player to any CHAOS duty.
Resolve one clue packet at a time, then use Previous Level and Next Level navigation for campaign practice.
This stage adds a continuing CHAOS duty. Assign its owner before touching a defusal panel so the team does not abandon the main solve when the interruption begins.
Because this level contains random slots, identify each rolled panel before selecting a procedure. A random Easy, Medium, or Hard label narrows the preparation pool but never guarantees one module. Keep one player responsible for Slider while the other two maintain the main clue-answer loop.
Campaign composition, timer, and mistake allowance were cross-checked against the public BOMBANANA v1.0.0 level reference.
Identify the live 4× Random Easy panels before opening a procedure.
Name each random panel, then use the matching difficulty-filtered procedure.
Slider: Continuously pull down the rising slider until the bomb is defused.
This plan is derived from the verified v1.0.0 level composition and the named module procedures. Random slots are intentionally not converted into fixed answers.
Open the full module index for random slots. Named links above cover only modules explicitly listed in this level.
Level 7 composition is verified as 4× Random Easy with Slider CHAOS. No timestamped run was available for review, so the page derives its preparation plan from those named procedures instead of inventing a fixed playthrough.