Bomb operator
Own the controls and repeat every proposed action before pressing, cutting, moving, or submitting.
Level 10 gives the squad 4:00, allows 3 mistakes, and combines Symbol + Piano with Alarm CHAOS.
Medium modules now compete with one or more CHAOS tasks. Preserve a single conversation lane: one clue packet, one answer, one confirmation.
The named defusal panels can be prepared in advance; open their procedures before the timer begins. Keep one player responsible for Alarm while the other two maintain the main clue-answer loop.
Campaign composition, timer, and mistake allowance were cross-checked against the public BOMBANANA v1.0.0 level reference.
Own the controls and repeat every proposed action before pressing, cutting, moving, or submitting.
Keep the relevant module guide open, reconstruct clue packets, and return one unambiguous action.
Take primary ownership of Alarm and announce any handoff.
Use roughly the first 29 seconds to identify panels, assign CHAOS ownership, and open the correct guides. Protect about 43 seconds as a submission and recovery reserve instead of spending the entire 4:00 on the first difficult panel.
With 3 allowed mistakes, treat confirmation as cheaper than recovery. A good submit call is: “I have the full answer; reading it back now.” The operator repeats it, the reader confirms, and only then does the operator act.
No matching timestamped video walkthrough was available during the September 8 review, so this page does not invent a fixed playthrough. Random slots can produce different panels.