CAMPAIGN // LEVEL 3 OF 30

BOMBANANA Level 3 Solution & Walkthrough

Level 3 gives the squad 2:30, allows 3 mistakes, and combines Cable + Color Slider with no CHAOS module.

Timer2:30
Mistakes allowed3
CHAOSNone

Level Overview

Use this page as a Level 3 solution plan: confirm the exact setup, assign CHAOS ownership, then work through the named procedures before improvising around random slots.

Solution Steps

  1. 01

    Read the timer, mistake limit, and listed defusal modules before pressing any panel.

  2. 02

    Open each named module guide and assign one player to any CHAOS duty.

  3. 03

    Resolve one clue packet at a time, then use Previous Level and Next Level navigation for campaign practice.

What changes in Level 3

This is an onboarding level. Use the generous focus on basic panels to standardize left-to-right numbering and answer confirmation; the habit matters more than raw speed.

The named defusal panels can be prepared in advance; open their procedures before the timer begins. There is no listed CHAOS interruption, making this a good level for practicing clean callout structure.

Verified level setup

DEFUSAL MODULESCable + Color Slider
CHAOS MODULESNone

Campaign composition, timer, and mistake allowance were cross-checked against the public BOMBANANA v1.0.0 level reference.

Level 3 execution plan

OPENING

Inventory first

Prepare Cable, Color Slider before the 2:30 timer starts.

RELAY

Keep packets separate

Cable: COUNT → LIGHT COLOR → CONFIRM CABLE POSITION · Color Slider: COLOR ORDER → CURRENT POSITIONS → REQUIRED MOVES

INTERRUPTIONS

Confirmation

There is no listed CHAOS module; use the third player to track stage, time, and the final readback.

This plan is derived from the verified v1.0.0 level composition and the named module procedures. Random slots are intentionally not converted into fixed answers.

The walkthrough source is linked below. Its image host blocks reliable third-party delivery, so this page does not hotlink the screenshot or substitute an unrelated image.

Evidence-backed Level 3 walkthrough

Level 3 combines the first two onboarding modules. Its ranking opportunity is the phrase players actually search after failing: how to solve Cable and Color Slider at the same time without cross-talk.

  1. 01

    Pick one active panel first; do not let the Cable lookup and slider directions share the same sentence.

  2. 02

    Resolve Cable with count/color/position, then close it with an explicit cut confirmation.

  3. 03

    Move to Color Slider only after Cable is complete, or assign a single caller to queue the slider colors while the manual reader stays silent.

What the sources support

Cable plus Color Slider, first two-panel coordination check

The external walkthrough states Level 3 combines the first two puzzles, but does not provide a unique static answer. That matches the site policy: Level 3 is a process article, not a fake fixed solution.

Open the named procedures

Likely failure points

  • Starting a random module before identifying its exact panel and difficulty.
  • Letting two players answer at once instead of keeping one clue-answer-confirmation channel.
  • Using the whole early timer on one basic panel instead of practicing a clean relay.

Sources and limits

Level 1-5 include source-backed walkthrough notes. Patch-sensitive lookup tables still defer to the current in-game manual when sources warn that patterns may vary.

Next useful pageLevel 4