Power outages
Pause visual lookup, preserve the last confirmed state, and resume from that checkpoint when visibility returns.
BOMBANANA separates environmental hazards from CHAOS modules. Power outages, obstructions, and loud interruptions change what players can perceive, while Pressure, Slider, and Alarm demand repeated physical actions until defusal.

Pause visual lookup, preserve the last confirmed state, and resume from that checkpoint when visibility returns.
Do not invent a clue from a partially blocked panel. Call the obstruction and work another confirmed task.
Stop issuing final commands when the operator cannot hear a reliable confirmation.
A hazard disrupts the team's information channel. A CHAOS module creates an ongoing control duty. Pressure needs repeated center presses, Slider must be pulled down as it rises, and Alarm requires every heated button to be pressed inside its ten-second window.
One player names the interruption; everyone else stops issuing new actions.
The assigned owner handles the hazard or CHAOS duty.
The main caller repeats the last fully confirmed module state.
The operator resumes only after hearing a complete command and confirmation.