CAMPAIGN // LEVEL 1 OF 30

BOMBANANA Level 1 Solution & Walkthrough

Level 1 gives the squad 2:30, allows 1 mistake, and combines Cable with no CHAOS module.

Timer2:30
Mistakes allowed1
CHAOSNone

Level Overview

Use this page as a Level 1 solution plan: confirm the exact setup, assign CHAOS ownership, then work through the named procedures before improvising around random slots.

Solution Steps

  1. 01

    Read the timer, mistake limit, and listed defusal modules before pressing any panel.

  2. 02

    Open each named module guide and assign one player to any CHAOS duty.

  3. 03

    Resolve one clue packet at a time, then use Previous Level and Next Level navigation for campaign practice.

What changes in Level 1

This is an onboarding level. Use the generous focus on basic panels to standardize left-to-right numbering and answer confirmation; the habit matters more than raw speed.

The named defusal panels can be prepared in advance; open their procedures before the timer begins. There is no listed CHAOS interruption, making this a good level for practicing clean callout structure.

Verified level setup

DEFUSAL MODULESCable
CHAOS MODULESNone

Campaign composition, timer, and mistake allowance were cross-checked against the public BOMBANANA v1.0.0 level reference.

Level 1 execution plan

OPENING

Inventory first

Prepare Cable before the 2:30 timer starts.

RELAY

Keep packets separate

Cable: COUNT → LIGHT COLOR → CONFIRM CABLE POSITION

INTERRUPTIONS

Confirmation

There is no listed CHAOS module; use the third player to track stage, time, and the final readback.

This plan is derived from the verified v1.0.0 level composition and the named module procedures. Random slots are intentionally not converted into fixed answers.

The walkthrough source is linked below. Its image host blocks reliable third-party delivery, so this page does not hotlink the screenshot or substitute an unrelated image.

Evidence-backed Level 1 walkthrough

A current Destructoid walkthrough confirms Level 1 is the Cable onboarding stage. The useful solve is not memorizing one screenshot; it is reading cable count and bulb color, letting the manual reader identify the target cable, then giving the bomb operator a physical position to cut.

  1. 01

    Deaf Monkey reports the lit bulb color and the number of visible cables before anyone touches the wire panel.

  2. 02

    Mute Monkey checks the Cable reference for that exact count/color pair and answers with the target cable color.

  3. 03

    The team converts color into position, then Blind Monkey repeats the position aloud or by agreed confirmation before cutting.

What the sources support

Cable tutorial, bulb-color callout, first safe cut

The cited walkthrough includes a quick Cable lookup, but it also warns that module patterns can vary. This page therefore teaches the verified information flow and points players back to the current manual for patch-sensitive tables.

Open the named procedures

Likely failure points

  • Starting a random module before identifying its exact panel and difficulty.
  • Letting two players answer at once instead of keeping one clue-answer-confirmation channel.
  • Using the whole early timer on one basic panel instead of practicing a clean relay.

Sources and limits

Level 1-5 include source-backed walkthrough notes. Patch-sensitive lookup tables still defer to the current in-game manual when sources warn that patterns may vary.

Next useful pageLevel 2