CAMPAIGN // LEVEL 1 OF 30

BOMBANANA Level 1 Solution & Walkthrough

Level 1 gives the squad 2:30, allows 1 mistake, and combines Cable with no CHAOS module.

Timer2:30
Mistakes allowed1
CHAOSNone

What changes in Level 1

This is an onboarding level. Use the generous focus on basic panels to standardize left-to-right numbering and answer confirmation; the habit matters more than raw speed.

The named defusal panels can be prepared in advance; open their procedures before the timer begins. There is no listed CHAOS interruption, making this a good level for practicing clean callout structure.

Verified level setup

DEFUSAL MODULESCable
CHAOS MODULESNone

Campaign composition, timer, and mistake allowance were cross-checked against the public BOMBANANA v1.0.0 level reference.

Recommended three-player assignment

PLAYER 1

Bomb operator

Own the controls and repeat every proposed action before pressing, cutting, moving, or submitting.

PLAYER 2

Manual reader

Keep the relevant module guide open, reconstruct clue packets, and return one unambiguous action.

PLAYER 3

State keeper

Track stage, sequence, and time while checking every answer readback.

Time and mistake strategy

Use roughly the first 20 seconds to identify panels, assign CHAOS ownership, and open the correct guides. Protect about 27 seconds as a submission and recovery reserve instead of spending the entire 2:30 on the first difficult panel.

With 1 allowed mistake, treat confirmation as cheaper than recovery. A good submit call is: “I have the full answer; reading it back now.” The operator repeats it, the reader confirms, and only then does the operator act.

BOMBANANA Cable Module manual screenshot for Level 1
Level 1 Cable Module reference screenshot from Destructoid. Source article.

Evidence-backed Level 1 walkthrough

A current Destructoid walkthrough confirms Level 1 is the Cable onboarding stage. The useful solve is not memorizing one screenshot; it is reading cable count and bulb color, letting the manual reader identify the target cable, then giving the bomb operator a physical position to cut.

  1. 01

    Deaf Monkey reports the lit bulb color and the number of visible cables before anyone touches the wire panel.

  2. 02

    Mute Monkey checks the Cable reference for that exact count/color pair and answers with the target cable color.

  3. 03

    The team converts color into position, then Blind Monkey repeats the position aloud or by agreed confirmation before cutting.

What the sources support

Cable tutorial, bulb-color callout, first safe cut

The cited walkthrough includes a quick Cable lookup, but it also warns that module patterns can vary. This page therefore teaches the verified information flow and points players back to the current manual for patch-sensitive tables.

Search terms this page answers

Open the named procedures

Likely failure points

  • Starting a random module before identifying its exact panel and difficulty.
  • Letting two players answer at once instead of keeping one clue-answer-confirmation channel.
  • Using the whole early timer on one basic panel instead of practicing a clean relay.

Sources and limits

Level 1-5 include source-backed walkthrough notes. Patch-sensitive lookup tables still defer to the current in-game manual when sources warn that patterns may vary.

Next useful pageLevel 2