Inventory first
Identify the live Random Easy panels before opening a procedure. Prepare Switch, Maze before the 5:00 timer starts.
Level 20 gives the squad 5:00, allows 3 mistakes, and combines Random Easy + Maze + Switch with Pressure + Alarm CHAOS.
Use this page as a Level 20 solution plan: confirm the exact setup, assign CHAOS ownership, then work through the named procedures before improvising around random slots.
Read the timer, mistake limit, and listed defusal modules before pressing any panel.
Open each named module guide and assign one player to any CHAOS duty.
Resolve one clue packet at a time, then use Previous Level and Next Level navigation for campaign practice.
This is a late-campaign knowledge check built around a named Hard module. Read that guide before loading in and keep a separate player free for CHAOS coverage.
Because this level contains random slots, identify each rolled panel before selecting a procedure. A random Easy, Medium, or Hard label narrows the preparation pool but never guarantees one module. Multiple CHAOS duties can overlap, so use named ownership and explicit handoffs.
Campaign composition, timer, and mistake allowance were cross-checked against the public BOMBANANA v1.0.0 level reference.
Identify the live Random Easy panels before opening a procedure. Prepare Switch, Maze before the 5:00 timer starts.
Switch: POSITION → COLOR → NUMBER → SWITCH STATE → ENTER · Maze: MAZE ID → START → TARGET → MOVES ONE AT A TIME
Pressure: Repeatedly press the center button to lower rising pressure until the bomb is defused. Alarm: When active, press every heated button within 10 seconds.
This plan is derived from the verified v1.0.0 level composition and the named module procedures. Random slots are intentionally not converted into fixed answers.
Open the full module index for random slots. Named links above cover only modules explicitly listed in this level.
Level 20 composition is verified as Random Easy + Maze + Switch with Pressure + Alarm CHAOS. No timestamped run was available for review, so the page derives its preparation plan from those named procedures instead of inventing a fixed playthrough.