Morse digits
Convert valid five-mark dot/dash groups into digits, preserve socket order, and return the string to enter.
Decode Morse digits, calculate parity, or get the exact CHAOS response. Then use the module router for the current manual lookup.
Use one five-mark Morse group per digit. Unknown groups show as ?.
Exact transforms only. Color/Braille lookup tables stay in the current in-game manual because patches can change mappings.
Convert valid five-mark dot/dash groups into digits, preserve socket order, and return the string to enter.
Calculate the displayed two-number expression and classify the result as odd or even.
Return the verified immediate response for Pressure, Slider, or Alarm.
Cable, Direction, Calculator's final button, Soundboard, Symbol, Piano, Monkey-Says, Maze, and Switch depend on a current color, Braille, symbol, stage, or map table. The public v1.0.0 reference confirms what information each module uses, but it does not expose every complete lookup matrix. Returning a guessed action would be worse than routing the team to the current manual.
The tool produces exact transforms only when the rule is complete and independently checkable. For table-dependent modules, it collects the right clue packet and opens the focused procedure.
Match cable count and the active light color.
Move the colored sliders to their required positions.
Combine the Braille number with the active light.
Calculate first, then use parity and light color.
Find the sounding symbol and resolve the stage/color action.
Play the note sequence for the Braille octave and light.
Find the sounding button, then use number and color.
Read every light and Braille number left to right.
Navigate the red dot to the green light using the Braille maze ID.
Decode each Morse socket into digits and submit.
Repeat the growing sequence using the heated-color mapping.
Keep rising pressure under control throughout the defusal.
Pull the rising slider down whenever it climbs.
Clear every heated button before the ten-second window closes.