Inventory first
Identify the live Random Easy and Random Medium and Random Hard panels before opening a procedure.
Level 26 gives the squad 4:00, allows 3 mistakes, and combines Random Easy + Random Medium + Random Hard with Alarm + Pressure + Slider CHAOS.
Use this page as a Level 26 solution plan: confirm the exact setup, assign CHAOS ownership, then work through the named procedures before improvising around random slots.
Read the timer, mistake limit, and listed defusal modules before pressing any panel.
Open each named module guide and assign one player to any CHAOS duty.
Resolve one clue packet at a time, then use Previous Level and Next Level navigation for campaign practice.
The final campaign stretch relies heavily on random Hard pools. The setup is predictable by difficulty, not by exact panel, so fast identification and module-index navigation beat memorizing a recorded run.
Because this level contains random slots, identify each rolled panel before selecting a procedure. A random Easy, Medium, or Hard label narrows the preparation pool but never guarantees one module. Multiple CHAOS duties can overlap, so use named ownership and explicit handoffs.
Campaign composition, timer, and mistake allowance were cross-checked against the public BOMBANANA v1.0.0 level reference.
Identify the live Random Easy and Random Medium and Random Hard panels before opening a procedure.
Name each random panel, then use the matching difficulty-filtered procedure.
Pressure: Repeatedly press the center button to lower rising pressure until the bomb is defused. Slider: Continuously pull down the rising slider until the bomb is defused. Alarm: When active, press every heated button within 10 seconds.
This plan is derived from the verified v1.0.0 level composition and the named module procedures. Random slots are intentionally not converted into fixed answers.
Open the full module index for random slots. Named links above cover only modules explicitly listed in this level.
Level 26 composition is verified as Random Easy + Random Medium + Random Hard with Alarm + Pressure + Slider CHAOS. No timestamped run was available for review, so the page derives its preparation plan from those named procedures instead of inventing a fixed playthrough.