CAMPAIGN // LEVEL 2 OF 30

BOMBANANA Level 2 Solution & Walkthrough

Level 2 gives the squad 2:30, allows 1 mistake, and combines Color Slider with no CHAOS module.

Timer2:30
Mistakes allowed1
CHAOSNone

Level Overview

Use this page as a Level 2 solution plan: confirm the exact setup, assign CHAOS ownership, then work through the named procedures before improvising around random slots.

Solution Steps

  1. 01

    Read the timer, mistake limit, and listed defusal modules before pressing any panel.

  2. 02

    Open each named module guide and assign one player to any CHAOS duty.

  3. 03

    Resolve one clue packet at a time, then use Previous Level and Next Level navigation for campaign practice.

What changes in Level 2

This is an onboarding level. Use the generous focus on basic panels to standardize left-to-right numbering and answer confirmation; the habit matters more than raw speed.

The named defusal panels can be prepared in advance; open their procedures before the timer begins. There is no listed CHAOS interruption, making this a good level for practicing clean callout structure.

Verified level setup

DEFUSAL MODULESColor Slider
CHAOS MODULESNone

Campaign composition, timer, and mistake allowance were cross-checked against the public BOMBANANA v1.0.0 level reference.

Level 2 execution plan

OPENING

Inventory first

Prepare Color Slider before the 2:30 timer starts.

RELAY

Keep packets separate

Color Slider: COLOR ORDER → CURRENT POSITIONS → REQUIRED MOVES

INTERRUPTIONS

Confirmation

There is no listed CHAOS module; use the third player to track stage, time, and the final readback.

This plan is derived from the verified v1.0.0 level composition and the named module procedures. Random slots are intentionally not converted into fixed answers.

The walkthrough source is linked below. Its image host blocks reliable third-party delivery, so this page does not hotlink the screenshot or substitute an unrelated image.

Evidence-backed Level 2 walkthrough

Level 2 introduces Color Slider as the only defusal panel. The documented failure condition is sequence accuracy: players need all slider directions correct together, because a wrong move can reset progress.

  1. 01

    Deaf Monkey reads each slider color in a stable order, preferably left to right.

  2. 02

    Mute Monkey maps each called color to its up/down indicator from the module reference.

  3. 03

    Blind Monkey moves the sliders only after the full direction packet has been read back and confirmed.

What the sources support

Color Slider sequence, four sliders, reset prevention

The source describes an up/down indicator workflow rather than a universal static answer. Do not publish a single slider layout as the Level 2 answer; the layout can differ run to run.

Open the named procedures

Likely failure points

  • Starting a random module before identifying its exact panel and difficulty.
  • Letting two players answer at once instead of keeping one clue-answer-confirmation channel.
  • Using the whole early timer on one basic panel instead of practicing a clean relay.

Sources and limits

Level 1-5 include source-backed walkthrough notes. Patch-sensitive lookup tables still defer to the current in-game manual when sources warn that patterns may vary.

Next useful pageLevel 3