Bomb operator
Own the controls and repeat every proposed action before pressing, cutting, moving, or submitting.
Level 2 gives the squad 2:30, allows 1 mistake, and combines Color Slider with no CHAOS module.
This is an onboarding level. Use the generous focus on basic panels to standardize left-to-right numbering and answer confirmation; the habit matters more than raw speed.
The named defusal panels can be prepared in advance; open their procedures before the timer begins. There is no listed CHAOS interruption, making this a good level for practicing clean callout structure.
Campaign composition, timer, and mistake allowance were cross-checked against the public BOMBANANA v1.0.0 level reference.
Own the controls and repeat every proposed action before pressing, cutting, moving, or submitting.
Keep the relevant module guide open, reconstruct clue packets, and return one unambiguous action.
Track stage, sequence, and time while checking every answer readback.
Use roughly the first 20 seconds to identify panels, assign CHAOS ownership, and open the correct guides. Protect about 27 seconds as a submission and recovery reserve instead of spending the entire 2:30 on the first difficult panel.
With 1 allowed mistake, treat confirmation as cheaper than recovery. A good submit call is: “I have the full answer; reading it back now.” The operator repeats it, the reader confirms, and only then does the operator act.

Level 2 introduces Color Slider as the only defusal panel. The documented failure condition is sequence accuracy: players need all slider directions correct together, because a wrong move can reset progress.
Deaf Monkey reads each slider color in a stable order, preferably left to right.
Mute Monkey maps each called color to its up/down indicator from the module reference.
Blind Monkey moves the sliders only after the full direction packet has been read back and confirmed.
The source describes an up/down indicator workflow rather than a universal static answer. Do not publish a single slider layout as the Level 2 answer; the layout can differ run to run.
Level 1-5 include source-backed walkthrough notes. Patch-sensitive lookup tables still defer to the current in-game manual when sources warn that patterns may vary.