Campaign
Thirty handcrafted levels introduce fixed modules, random difficulty pools, CHAOS duties, and tighter combinations over time.
Best for: first playthrough and structured learningBrowse all 30 levelsThe full game has three modes: Campaign teaches a fixed progression across 30 handcrafted levels, Endless generates increasingly difficult waves, and Custom lets the squad configure its own challenge.

Thirty handcrafted levels introduce fixed modules, random difficulty pools, CHAOS duties, and tighter combinations over time.
Best for: first playthrough and structured learningBrowse all 30 levelsProcedurally generated waves keep increasing in difficulty. The mode rewards repeatable communication more than memorizing campaign configurations.
Best for: practiced squads and achievement runsSee Endless achievementsAdjust bomb difficulty, timer, module types, environmental hazards, and allowed mistakes to create targeted practice or a harder challenge.
Best for: module drills and controlled experimentsChoose modules to practiseStart with Campaign because its early levels isolate Cable and Color Slider before adding ongoing CHAOS. Move to Custom when the team needs repeated practice on one difficulty pool. Use Endless after the squad can identify random panels quickly and preserve one callout channel while hazards overlap.