CAMPAIGN // LEVEL 22 OF 30

BOMBANANA Level 22 Guide

Level 22 gives the squad 5:00, allows 3 mistakes, and combines Random Easy + Random Medium + Morse with Alarm + Pressure CHAOS.

Timer5:00
Mistakes allowed3
CHAOSAlarm + Pressure

Level Overview

Use this page as a Level 22 solution plan: confirm the exact setup, assign CHAOS ownership, then work through the named procedures before improvising around random slots.

Solution Steps

  1. 01

    Read the timer, mistake limit, and listed defusal modules before pressing any panel.

  2. 02

    Open each named module guide and assign one player to any CHAOS duty.

  3. 03

    Resolve one clue packet at a time, then use Previous Level and Next Level navigation for campaign practice.

What changes in Level 22

This is a late-campaign knowledge check built around a named Hard module. Read that guide before loading in and keep a separate player free for CHAOS coverage.

Because this level contains random slots, identify each rolled panel before selecting a procedure. A random Easy, Medium, or Hard label narrows the preparation pool but never guarantees one module. Multiple CHAOS duties can overlap, so use named ownership and explicit handoffs.

Verified level setup

DEFUSAL MODULESRandom Easy + Random Medium + Morse
CHAOS MODULESAlarm + Pressure

Campaign composition, timer, and mistake allowance were cross-checked against the public BOMBANANA v1.0.0 level reference.

Level 22 execution plan

OPENING

Inventory first

Identify the live Random Easy and Random Medium panels before opening a procedure. Prepare Morse before the 5:00 timer starts.

RELAY

Keep packets separate

Morse: READ GROUPS LEFT TO RIGHT → DIGITS → VERIFY → ENTER

INTERRUPTIONS

Pressure + Alarm

Pressure: Repeatedly press the center button to lower rising pressure until the bomb is defused. Alarm: When active, press every heated button within 10 seconds.

This plan is derived from the verified v1.0.0 level composition and the named module procedures. Random slots are intentionally not converted into fixed answers.

Open the named procedures

Open the full module index for random slots. Named links above cover only modules explicitly listed in this level.

Likely failure points

  • Starting a random module before identifying its exact panel and difficulty.
  • Letting two players answer at once instead of keeping one clue-answer-confirmation channel.
  • Dropping Alarm + Pressure ownership during a long lookup or sequence.

Sources and limits

Level 22 composition is verified as Random Easy + Random Medium + Morse with Alarm + Pressure CHAOS. No timestamped run was available for review, so the page derives its preparation plan from those named procedures instead of inventing a fixed playthrough.

Next useful pageLevel 23