BOMBANANA Maze Solution & Module Guide
Maze is a map-selection and route-execution problem. The Braille value identifies the maze, while the red dot and green light establish start and goal. A route should be called one move at a time so recovery stays possible.
No reliable public screenshot specific to this module was found during the September 7 review, so this page uses verified text sources instead of an unrelated image.
How the Maze module works
Maze is a map-selection and route-execution problem. The Braille value identifies the maze, while the red dot and green light establish start and goal. A route should be called one move at a time so recovery stays possible.
Use the Braille maze number to choose the correct map, then move the red dot to the green light.
Step-by-step procedure
- 01
Decode the Braille maze number and confirm its orientation.
- 02
Locate the red-dot start and green-light target using coordinates.
- 03
Map a route before moving.
- 04
Call one direction at a time; the operator repeats and confirms each successful move.
Clues to collect before acting
- 1Braille maze number
- 2Red-dot start
- 3Green-light target
Recommended voice callout
“Maze ID four. Red starts row two column one; green is row four column three. One move at a time.”
Role plan: The map reader owns route state; the operator never takes an unconfirmed second move; the third player handles CHAOS interruptions.
Common mistakes
- Starting movement before the maze ID is confirmed.
- Using vague positions such as 'near the corner'.
- Calling a long route that becomes impossible to recover after one missed move.
Campaign levels with a named appearance
Random difficulty slots may also select this module even when its name is not shown in the level setup.
Sources and verification
The public module references are community sources, not developer documentation. Patch-sensitive color/Braille tables must be checked against the current in-game manual after an update.