BOMBANANA Soundboard Solution & Module Guide
The BOMBANANA Soundboard module requires discovery before lookup. Cycle the board in a fixed order to isolate the sounding button, then combine that button's Braille number and color in the current manual.
No reliable public screenshot specific to this module was found during the September 7 review, so this page uses verified text sources instead of an unrelated image.
How the Soundboard module works
The BOMBANANA Soundboard module requires discovery before lookup. Cycle the board in a fixed order to isolate the sounding button, then combine that button's Braille number and color in the current manual.
Cycle until the sounding button is found; combine its Braille number and color to press the positions in the manual.
Step-by-step procedure
- 01
Number the buttons in a fixed reading order.
- 02
Cycle deliberately until the sounding button is isolated.
- 03
Read that button's Braille number and color.
- 04
Use the returned table positions and press them in the specified order.
Clues to collect before acting
- 1Sounding button
- 2Braille number
- 3Button color
Recommended voice callout
“Sounding button is position five. Braille two, color blue. Send press positions.”
Role plan: One player cycles, one records the candidate position, and the manual reader does not begin lookup until all three clues arrive.
Common mistakes
- Losing which button produced the sound.
- Reading Braille from a rotated camera angle.
- Calling color and number without the sounding button's position.
Complete Soundboard lookup
Probe the nine cells until one makes a sound. Read only that cell's Braille number and color, then press every position in the matching table cell. Coordinates are top-left (TL), top-center (TC), top-right (TR), middle-left (ML), middle-center (MC), middle-right (MR), bottom-left (BL), bottom-center (BC), and bottom-right (BR).
| Braille | Red | Green | Yellow | Blue |
|---|---|---|---|---|
| 1 | TL · TC · ML · BR | TL · MC · BC · BR | TC · ML · MR · BC | TR · ML · MC · BC |
| 2 | TC · ML · MR · BR | TC · TR · ML · BC | TL · TC · MC · BR | TL · MR · BL · BR |
| 3 | TL · TR · MC · BL | TR · ML · MC · BL | TR · MC · BL | TC · ML · MC · MR |
| 4 | TL · TC · MR · BC | TL · MR · BL · BC | TC · TR · ML · BC | TL · TR · MC · BL · BR |
| 5 | TL · TC · TR · MR · BL · BR | TL · TC · ML · MC · BR | TL · TR · ML · MC · MR | TC · TR · ML · MR · BR |
| 6 | TC · ML · MC · BL · BC | TC · MC · MR · BL · BC · BR | TR · ML · MC · BC · BR | TL · ML · MC · MR · BR |
| 7 | TL · ML · MR · BC · BR | TL · TC · TR · MR · BC | TL · MC · BC · BR | TR · MC · MR · BL · BC |
| 8 | TC · TR · ML · MC · MR · BR | ML · MC · MR · BL · BC · BR | TC · ML · MC · MR · BC | TL · TC · MC · BL · BC |
| 9 | TL · TC · TR · ML · MR · BL · BC | TL · TC · TR · ML · MC · BL · BC · BR | TL · TC · TR · MC · BL · BC · BR | TL · TR · ML · MC · MR · BC · BR |
Example cross-check: Red + Braille 4 resolves to TL, TC, MR, BC. The full table was transcribed from a current manual screenshot and should be checked again after any gameplay patch.
Level 11 practice loop
- 01
Assign Alarm to one player before the first Soundboard probe; every heated Alarm button must be cleared inside its ten-second window.
- 02
Probe Soundboard in a fixed TL-to-BR order. As soon as sound is heard, stop probing and call “sound found,” Braille number, and color together.
- 03
The reader returns the table positions in row order. The operator confirms each press and tracks only the cells still missing.
- 04
For Symbol, rotate until the sounding symbol is found, report that shape and current stage, then press the manual's required color. Re-identify the sounding symbol after each stage.
Campaign levels with a named appearance
Random difficulty slots may also select this module even when its name is not shown in the level setup.
Sources and verification
The public module references are community sources, not developer documentation. Patch-sensitive color/Braille tables must be checked against the current in-game manual after an update.