DEFUSAL MODULE // EASY

BOMBANANA Direction Solution & Module Guide

Direction combines a tactile Braille value with an active light color. Because both clues are required, a correct direction based on only one clue is still a wrong answer.

TypeDefusal
DifficultyEasy
First campaign appearanceLevel 4

No reliable public screenshot specific to this module was found during the September 7 review, so this page uses verified text sources instead of an unrelated image.

How the Direction module works

Direction combines a tactile Braille value with an active light color. Because both clues are required, a correct direction based on only one clue is still a wrong answer.

Verified v1.0.0 instruction

Press the direction determined by the Braille number and active light color.

Step-by-step procedure

  1. 01

    Read the Braille dots using the same cell orientation every time.

  2. 02

    Convert and confirm the Braille number.

  3. 03

    Report the active light color as a separate clue.

  4. 04

    Repeat the returned direction before pressing it.

Clues to collect before acting

  1. 1Braille number
  2. 2Active light color
  3. 3Arrow orientation

Recommended voice callout

EXAMPLE

“Braille number four. Active light green. Awaiting one direction.”

Role plan: The clearest Braille reader owns the dot pattern; another player checks orientation before the operator presses.

Common mistakes

  • Mirroring the Braille cell.
  • Skipping the light color because the number felt certain.
  • Using the player's camera direction instead of the printed arrow orientation.

Campaign levels with a named appearance

Random difficulty slots may also select this module even when its name is not shown in the level setup.

Sources and verification

The public module references and module captures are community evidence labeled to game v1.0.0, not developer documentation. Patch-sensitive color/Braille tables must be checked against the current in-game manual after an update.

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