CHAOS MODULE // MEDIUM

BOMBANANA Alarm Solution & Module Guide

Alarm creates a ten-second burst task. Every heated button must be cleared inside the window, making fast visual scanning and a single owner more valuable than elaborate discussion.

TypeCHAOS
DifficultyMedium
First campaign appearanceLevel 10

No reliable public screenshot specific to this module was found during the September 7 review, so this page uses verified text sources instead of an unrelated image.

How the Alarm module works

Alarm creates a ten-second burst task. Every heated button must be cleared inside the window, making fast visual scanning and a single owner more valuable than elaborate discussion.

Verified v1.0.0 instruction

When active, press every heated button within 10 seconds.

Step-by-step procedure

  1. 01

    React immediately to the activation cue.

  2. 02

    Scan the entire panel for heated buttons.

  3. 03

    Press every heated button within ten seconds.

  4. 04

    Confirm the alarm has cleared before returning to the main module.

Clues to collect before acting

  1. 1Activation cue
  2. 2Every heated button
  3. 3Ten-second window

Recommended voice callout

EXAMPLE

Alarm active. I have heated buttons two, four, and six—clearing all now.

Role plan: Pre-assign an Alarm responder; the other players pause nonessential speech during the ten-second window.

Common mistakes

  • Stopping after the first heated button.
  • Having multiple players duplicate presses.
  • Returning to the main task without checking that the alarm ended.

Campaign levels with a named appearance

Random difficulty slots may also select this module even when its name is not shown in the level setup.

Sources and verification

The public module references are community sources, not developer documentation. Patch-sensitive color/Braille tables must be checked against the current in-game manual after an update.

Next useful pageAll BOMBANANA Modules