CHAOS MODULE // MEDIUM

BOMBANANA Slider Solution & Module Guide

Slider is another ongoing CHAOS demand. The action is simple—pull the rising control down—but neglect accumulates while the group focuses on harder panels.

TypeCHAOS
DifficultyMedium
First campaign appearanceLevel 4

No reliable public screenshot specific to this module was found during the September 7 review, so this page uses verified text sources instead of an unrelated image.

How the Slider module works

Slider is another ongoing CHAOS demand. The action is simple—pull the rising control down—but neglect accumulates while the group focuses on harder panels.

Verified v1.0.0 instruction

Continuously pull down the rising slider until the bomb is defused.

Step-by-step procedure

  1. 01

    Assign a permanent watcher.

  2. 02

    Pull the slider down as it rises.

  3. 03

    Keep the camera/control positioned for quick recovery.

  4. 04

    Maintain the task until final defusal.

Clues to collect before acting

  1. 1Slider position
  2. 2Safe range
  3. 3Who owns the interruption

Recommended voice callout

EXAMPLE

Slider rising—I own it. Keep calling the sequence.

Role plan: Pair Slider ownership with a role that can listen while acting, and avoid giving that player the sequence ledger.

Common mistakes

  • Waiting for a separate call before reacting.
  • Assuming the slider stays safe after one pull.
  • Abandoning it during a long Maze or Morse callout.

Campaign levels with a named appearance

Random difficulty slots may also select this module even when its name is not shown in the level setup.

Sources and verification

The public module references are community sources, not developer documentation. Patch-sensitive color/Braille tables must be checked against the current in-game manual after an update.

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