BOMBANANA Symbol Solution & Module Guide
Symbol is a staged audio-identification module. The team first isolates the symbol that produces sound, then combines that symbol with the current stage to select a colored control.
No reliable public screenshot specific to this module was found during the September 7 review, so this page uses verified text sources instead of an unrelated image.
How the Symbol module works
Symbol is a staged audio-identification module. The team first isolates the symbol that produces sound, then combines that symbol with the current stage to select a colored control.
Rotate to the symbol that makes a sound, then press the colored button specified for the current stage and symbol.
Step-by-step procedure
- 01
Rotate the pointer deliberately and test one symbol at a time.
- 02
Stop on the symbol that produces the identifying sound.
- 03
Report the stage number and describe the symbol using the team's agreed vocabulary.
- 04
Press only the color returned for that stage-symbol combination.
Clues to collect before acting
- 1Sounding symbol
- 2Current stage
- 3Available button colors
Recommended voice callout
“Stage two. Sounding symbol looks like a split crown. Need the button color.”
Role plan: The hearing player identifies the sound; the seeing player confirms symbol shape; the manual reader resolves stage and color.
Common mistakes
- Rotating past the sounding symbol.
- Inventing a new description for the same icon mid-run.
- Calling the symbol but not the current stage.
Campaign levels with a named appearance
Random difficulty slots may also select this module even when its name is not shown in the level setup.
Sources and verification
The public module references are community sources, not developer documentation. Patch-sensitive color/Braille tables must be checked against the current in-game manual after an update.