CHAOS MODULE // MEDIUM

BOMBANANA Pressure Solution & Module Guide

Pressure is a continuous CHAOS interruption, not a puzzle to finish once. It steals attention from defusal modules, so ownership must be assigned before the run becomes noisy.

TypeCHAOS
DifficultyMedium
First campaign appearanceLevel 6

No reliable public screenshot specific to this module was found during the September 7 review, so this page uses verified text sources instead of an unrelated image.

How the Pressure module works

Pressure is a continuous CHAOS interruption, not a puzzle to finish once. It steals attention from defusal modules, so ownership must be assigned before the run becomes noisy.

Verified v1.0.0 instruction

Repeatedly press the center button to lower rising pressure until the bomb is defused.

Step-by-step procedure

  1. 01

    Assign one player to watch the pressure state.

  2. 02

    Repeatedly press the center button when pressure rises.

  3. 03

    Announce briefly when leaving and returning to another task.

  4. 04

    Continue monitoring until the whole bomb is defused.

Clues to collect before acting

  1. 1Pressure level
  2. 2Center control
  3. 3Who owns the interruption

Recommended voice callout

EXAMPLE

Pressure active—I'm holding center. Continue the main module.

Role plan: Give Pressure to the player with the least time-sensitive current task and use explicit handoffs if ownership changes.

Common mistakes

  • Treating one pressure reduction as completion.
  • All three players responding to the same interruption.
  • Leaving the control without announcing the handoff.

Campaign levels with a named appearance

Random difficulty slots may also select this module even when its name is not shown in the level setup.

Sources and verification

The public module references are community sources, not developer documentation. Patch-sensitive color/Braille tables must be checked against the current in-game manual after an update.

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