BOMBANANA Switch Module Solution
Quick solution: pair each switch's colored light with its Braille number from left to right, look up every required state in the current manual, set the complete row, verify it, then press Enter once.

Quick Switch Solution
- 01
Number all switches from left to right and keep that orientation fixed.
- 02
For each position, report the light color and Braille number together as one pair.
- 03
Use the current in-game manual to return the required up/down state for every pair.
- 04
Set the entire row, read it back once, and press Enter only after verification.
Switch callout example
“One: red, Braille two. Two: blue, Braille five. Three: green, Braille one. Read the complete row back before I move anything.”
Keep each color attached to its Braille number. Two separate lists can slip out of alignment and produce a fully wrong switch row.
Common mistakes
- Submitting after each individual switch instead of after the complete row.
- Changing the left-to-right orientation halfway through the callout.
- Using a copied lookup after a patch instead of checking the current manual.
Levels with a fixed Switch module
Sources and verification
The procedure is based on the community reference labeled v1.0.0. Treat the current in-game manual as authoritative for patch-sensitive light, Braille, and switch-state mappings.