BOMBANANA Switch Solution & Module Guide
Switch is the first fixed Hard module, appearing at Level 16. It uses multiple light/Braille pairs, so accuracy depends on preserving the complete left-to-right row before toggling anything.
No reliable public screenshot specific to this module was found during the September 7 review, so this page uses verified text sources instead of an unrelated image.
How the Switch module works
Switch is the first fixed Hard module, appearing at Level 16. It uses multiple light/Braille pairs, so accuracy depends on preserving the complete left-to-right row before toggling anything.
Set switches using the left-to-right colored lights and Braille numbers, then press ENTER.
Step-by-step procedure
- 01
Number every switch position from left to right.
- 02
For each position, report its light color followed by its Braille number.
- 03
Read the reconstructed row back before changing any switch.
- 04
Set all returned states, verify the row, then press ENTER once.
Clues to collect before acting
- 1Light colors left to right
- 2Braille numbers left to right
- 3Current switch states
Recommended voice callout
“Switch row left to right: one red/Braille two; two blue/Braille five; three green/Braille one. Read back.”
Role plan: The observer dictates pairs; the manual reader writes pairs in columns; the operator waits for the full verified row.
Common mistakes
- Submitting after each individual switch.
- Separating colors and numbers into two lists that can slip out of alignment.
- Calling Switch a Medium module; the v1.0.0 reference classifies it as Hard.
Campaign levels with a named appearance
Random difficulty slots may also select this module even when its name is not shown in the level setup.
Sources and verification
The public module references are community sources, not developer documentation. Patch-sensitive color/Braille tables must be checked against the current in-game manual after an update.